What was it like to run a Perfect Dark fan site in 1999?

I look back at running a Perfect Dark fan site, and speak to one of Perfect Dark’s original designers, David Doak, about the evolving significance of online fan content for the games industry.  

It took recent articles celebrating the 20 year anniversary of Perfect Dark to jolt my memory back to those times. Perfect Dark was Rare’s highly anticipated follow-up to the ground-breaking GoldenEye, both on the Nintendo 64. I was 16 when it was released. I don’t remember the game as well as I should, considering that at the time I was running, along with my brother Jake and best friend Alex, what was probably the most popular Perfect Dark fan site in the world.

Alex: “We were fifteen years ahead of the curve on energy-saving dark website themes that offend the eyes.”

Previously, I’ve always left my nostalgia there: a hazy feeling of pride for something created in a time long gone. But this time I’ve decided to return. I’m using the wonderful Wayback Machine from the Internet Archive to revisit PDark.com in its glory days. I feel like I’m diving down to the depths, to shine a torch around an old sunken wreck.

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